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Avatar: Frontiers Of Pandora will be fully ray-traced reveals new behind the scenes video

Avatar: Frontiers of Pandora Snowdrop showcase

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A new video from Ubisoft shows off the next gen version of The Division 2’s Snowdrop engine and how it works with the new Avatar game.

Even if you’re not interested in the world of Avatar, the tech behind Ubisoft’s new Frontiers Of Pandora game is looking very impressive.

It’s a next gen only title, which is rare at the moment for a multiformat game, and that means developer Massive Entertainment will be able to go all in when it comes to advanced features such as ray-tracing, which will be used for everything from normal in-game lighting to the bioluminescent plant and animal life.

The video above also goes into things like artificial intelligence, which is aware of the time of day and weather, as well as your progress as a player.

Massive’s game engine is called Snowdrop and while it was created for the original The Division it’s also been used in everything from Mario + Rabbids Kingdom Battle to South Park: The Fractured But Whole.

Like any game engine, it’s iterated on and improved every time, to the point where it’s now responsible for some of the best next gen visuals seen so far.

Although Frontiers Of Pandora debuted at E3 little was said about how it plays, just that the story is set in an area of Pandora not seen in the film and involves pushing back ‘the formidable RDA forces that threaten it’.

In terms of film franchises people actually care about, Massive Entertainment are also working on an open world Star Wars game, and they’ll be using the Snowdrop engine for that as well.

Since they’ve never showed anything of the game in public there’s no clue as to what any of its settings might be, but if there’s a jungle world you can certainly bet that will look good.

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