Cyberpunk 2077 Patch 1.31 Includes PS5, PS4 Memory Optimisation And More Bug Fixes

Cyberpunk 2077 brand new update 1.3.1 is here and there’s a lot to talk about. The update is now available to download on PlayStation, Xbox, Stadia, and PC. It is not a major one as the update is going from 1.3 to 1.3.1 rather than 1.4, but still, it makes some important fixes in the game.

Fixes include the weapon reload speed issue, the nomads, GPU memory optimization, and much more. Other than this, some visual issues and glitches have been fixed as well. The update 1.3.1 so soon after a massive patch was quite a surprise, to be honest.

Patch 1.31 for Cyberpunk 2077 is now available on PC, consoles and Stadia.

Here’s the list of changes for this update: https://t.co/jXTIqTMXMa pic.twitter.com/UwBzziuJ1l

— Cyberpunk 2077 (@CyberpunkGame) September 14, 2021

Almost a year after launch, CD Projekt continues to make improvements to the open-world game. However, the game is in a lot better condition than it was at launch. Hopefully, now Cyberpunk 2077 will finally live up to its true potential.

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Major 1.31. changes in Cyberpunk 2077

The most irritating bug where weapon reload speed was slowed down to a huge margin has been fixed now.
The charged jump has been corrected.
Better memory optimisation for PlayStation 4 and PlayStation 5.

Now players can easily interact with nomads to discuss the plan.
Shooting with Tech weapons will no longer blind you.
Fixed the problem of V getting stuck in falling animation
Visual improvement – the wet roads now look more realistic and detailed.
Enemies Stealth detection speed has been adjusted according to the game’s difficulty.
Descriptions added for short circuit tooltip, overheat, osmosis, Footloose clothing mods, and backpacker.
Fixed the Judy spawn issue.
Fixed the issue where the player’s car could get stuck between guardrail and blockade. This prevents the player from returning to their car and blocking progress.
Now, players can claim the in-game registration rewards.

Looks like CD Projekt is on the right track trying to optimize Cyberpunk 2077. The changes they’ve been making are mostly bug fixes, but still, they make the game playable.

What do you think about these fixes? Let us know in the comments below.

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