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NiGHTS producer photoshops co-creator out of anniversary photo-Michael Beckwith-Entertainment – Metro

An anniversary celebration for NiGHTS has been undercut by producer Yuji Naka cropping out the game’s co-creator from an old photo.

NiGHTS producer photoshops co-creator out of anniversary photo-Michael Beckwith-Entertainment – Metro

Someone’s still sore about Balan Wonderworld (pic: Sega)

An anniversary celebration for NiGHTS has been undercut by producer Yuji Naka cropping out the game’s co-creator from an old photo.

One word that can be used to describe Sonic The Hedgehog creator Yuji Naka is ‘blunt’. Unlike some names in the industry, Naka isn’t afraid to air his feelings on social media.

This past year alone, he casually dropped the bombshell that the rumours of Michael Jackson working on Sonic The Hedgehog 3’s soundtrack were true and revealed that he had sued Square Enix over Balan Wonderworld’s poor quality.

Now, in an act so petty that it borders on cartoonish, Naka has celebrated the anniversary of NiGHTS Into Dreams by shunning his former colleague and NiGHTS co-creator Naoto Ohshima.

At first, Naka’s celebration message seems innocuous enough. He simply shared a photo taken 26 years ago at a Sega Saturn software presentation, where NiGHTS was announced.

Except when you look at the bottom left, you can see he’s scribbled somebody out of the picture, making it look like a miniature Darth Vader was in attendance.

Fans on social media quickly realised that it was Ohshima who was cropped out, which really undermines the whole celebratory feeling Naka’s message is trying to achieve.

Happy Birthday NiGHTS!
26 years ago, NiGHTS was announced at this Sega Saturn new software presentation. Bomberman and Enemy Zero were announced together.
I’ve recently been flying FPV in the sky with a drone like NiGHTS. #NiGHTS #NiGHTSIntoDreams pic.twitter.com/ouut5FY9nt

— Yuji Naka / 中 裕司 (@nakayuji) July 5, 2022

While Naka and Ohshima collaborated on both NiGHTS and the Sonic series at Sega, before reuniting to make Balan Wonderworld, it seems their professional and personal relationship has since seen a turn for the worst.

When Naka discussed his lawsuit against Square Enix, he also blamed Ohshima for being one of the people responsible for removing him as director midway through development.

Ohshima is the executive vice president of Arzest, which co-developed Balan Wonderworld alongside Square Enix. Apparently, Ohshima had told Square Enix that Naka’s negative opinions on the game’s quality had ruined the two companies’ reputation.

While Naka is still revered by some for his work on Sonic The Hedgehog, he doesn’t have the cleanest reputation either. In an old CVG interview in 2003 (saved and transcribed by Sonic Retro), he was oddly dismissive of Sonic series level designer Hirokazu Yasuhara.

‘He was involved until Sonic 3, and after that for eight years he didn’t do anything in Sega, so he was quite useless in Sega. We really didn’t need him. He was really doing nothing with Sonic,’ he said.

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Former Sega of America producer Mark Subotnick, in a December 2021 interview with The Retro Hour podcast (from the 1:19:17 mark), didn’t paint a flattering picture of Naka either, revealing that he got a Dreamcast project cancelled because he intended on firing the whole development team once it had shipped.

‘Naka came to visit with his team to tour our studio, look at our tools and engine,’ he explained. ‘He didn’t realise that the people on my team, a lot of them spoke fluent Japanese, including my lead engineer.

‘He started speaking in Japanese assuming that no one would understand; started talking about what parts of our tech they were going take for Sonic and then basically said as soon as they ship, fire everyone but one of the engineers who knows their system and roll him onto our team for Sonic. And my team heard all that, so you can imagine how they felt. … Naka was pretty powerful at Sega at that time.’

As for what Naka’s doing now, he released a free-to-play mobile game called Shot2048 and remains the sole employee of Prope, an independent studio he founded in 2006.

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