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Achievements ‘make games worse’ claims Ubisoft developer-Michael Beckwith-Entertainment – Metro

Fans of achievements and trophies have defended their inclusion after a Ubisoft employee said they have made video games worse.

Achievements ‘make games worse’ claims Ubisoft developer-Michael Beckwith-Entertainment – Metro

The Division 2 – unless it’s on Nintendo Switch, every game has an achievements list nowadays (pic: Ubisoft)

Fans of achievements and trophies have defended their inclusion after a Ubisoft employee said they have made video games worse.

It may be hard for younger gamers to believe but achievements are a relatively new concept for video games, having only being introduced in the Xbox 360 era – initially by Microsoft and then quickly copied by Sony.

Nowadays, every Xbox, PlayStation, and PC game comes with an achievement or trophy list, with Nintendo’s platform being the only outlier – although even then many of their games have their own specific achievement system.

Compared to other aspects of the modern games industry, like microtransactions and overly expensive collector’s editions, achievements seem fairly harmless. However, a Ubisoft developer recently sparked debate when they described achievements as being ‘bad for gaming.’

Fredrik Thylander, who currently works at Ubisoft’s Massive Entertainment (the studio behind The Division and an upcoming Star Wars game), took to Twitter to express the self-admitted unpopular opinion.

His argument is that the addition of an achievements ‘narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.’

He adds, ‘I just think games should have the reward mechanisms most suited for them, and the one-size-fits-all mandate from platform holders to make reward systems that benefit the platform makes games worse.’

Unpopular opinion : achievements/trophies have been bad for gaming. It narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.

— Fredrik Thylander (@Thylander) January 7, 2023

This view is my own. Doesn’t represent Ubisoft in any way. I just think games should have the reward mechanisms most suited for them, and the one-size-fits-all mandate from platform holders to make reward systems that benefit the platform makes games worse.

— Fredrik Thylander (@Thylander) January 9, 2023

Unsurprisingly, Thylander has received plenty of pushback, but judging by the responses, it thankfully hasn’t descended into needless vitriol.

Instead, people have defended achievements as something that has encouraged them to check out parts of a game they never would have otherwise. One user cites the speed run and time trial achievements from Mirror’s Edge (which Thylander also worked on during his time at DICE) as an example of this.

Others simply say that the inclusion of achievements encourages them to do multiple playthroughs rather than just play a game once and never touch it again.

Games that I quit after 1 playthrough I now play 4-5 times to get 100%. How is that bad for gaming? It’s my game that I paid for. I enjoy playing it a lot.

— 🐵MonkeyMMA🐒 (@monkeymma_) January 7, 2023

I fully disagree. I find the trophy and achievement system a great meta game in addition to the base game. I love it. I am hoping Nintendo incorporate some kind of similar system for games on their console.

— Marley Q (@Marley_Q) January 9, 2023

I see it the other way. Achievements give a reason to go back and replay through a game in different ways. Plus it’s nice to have something to show for your efforts and time spent on the game.

— TheRazoredEdge 🇮🇪 (@TheRazoredEdge) January 7, 2023

That said, there are a handful that agree with Thylander’s sentiment, believing that achievements can foster a sense of elitism and capitalise on addictive personalities. Not to mention some achievements can be mind-numbingly boring or impossible to unlock if they’re tied to online multiplayer and the servers don’t work anymore.

I also think it creates some sort of elitism between gamers? Because I’ve seen arguments of: ‘hahah you don’t even get all the achievements for the game so what do you know?’ some games do achievements really well, like GOW 2018’s are super attainable etc but others meh

— Janey (@_pirateships) January 7, 2023

It’s made me very obsessive over getting platinums because of my OCD. It’s genuinely awful.

— 🧧Mythmaker Steven🧧 (@WandererHakuja) January 9, 2023

I feel like this is absolutely true specifically for missable trophies or trophies that exist to force gameplay outside of normal play (I.e, collecting a certain number of something or reaching a level unnecessary to finish the game).

— Kevin T (@Thok24) January 8, 2023

I’m with you. One of the best things about Nintendo Switch is that it doesnt have trophies/achievements which takes my attenttion.

That and a possibility of hand-held gaming of course 😇

— Toni Mäkinen 🇫🇮💕🇺🇦 (@ToniMakinen) January 8, 2023

Some people can become obsessed with earning achievements just for the sake of it. There are games that you’ve probably never heard of (particularly on Steam) that only exist to give people easy achievements to complete.

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Do you enjoy achievements or do you think they’re bad for video games?Comment Now

There’s definitely an interesting discussion to be had here, with the responses highlighting many varied pros and cons. There’re even split opinions about whether Nintendo needs to integrate its own achievement system for Switch or if the lack of one is a good thing.

The responses seem to prove, however, that achievements are too popular to ever be removed. Which is frustrating for developers such as Thylander who have no choice but to include them in their games.

It has pros and cons. It helps people play games in ways they wouldnt normally consider but can have a negative impact on people with addictive personalities. I know more than a few people that will avoid great games if they think they cant finish all achievements.

— OldMateClown (@OldMateClown) January 9, 2023

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