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Starfield locked at 30fps – promises to be Bethesda’s least buggy game yet-Michael Beckwith-Entertainment – Metro

Xbox owners are left split on Starfield not running at 60fps, which Microsoft stresses was a ‘creative decision’ and not a hardware issue.

Starfield locked at 30fps – promises to be Bethesda’s least buggy game yet-Michael Beckwith-Entertainment – Metro

Starfield – is this a deal breaker for you or are you not bothered? (Picture: Bethesda)

Xbox owners are left split on Starfield not running at 60fps, which Microsoft stresses was a ‘creative decision’ and not a hardware issue.

Microsoft and Bethesda had a lot, and we mean a lot to show of Starfield at the Xbox Games Showcase. It certainly looks impressive in terms of content but given the lack of any hands-on impressions, it’s difficult to tell how well it actually plays.

In the meantime, director Todd Howard has shared details regarding the game’s performance that weren’t touched upon in the 40+ minute presentation.

Namely, despite launching as an Xbox Series X/S console exclusive, Starfield will not run at 60 frames per second (fps) and be capped at 30.

Unsurprisingly, this news has quickly proven unpopular with certain fans who adamantly refuse to play anything that runs below 60fps, with more than a few seeing this as justification to play it on PC instead.

It doesn’t help that this also comes after the last Xbox exclusive, Redfall, launched at 30fps as well, with a patch that adds a performance mode still in the works.

It’s a wrap once Sony puts out a first party AAA space scifi game. They will show bethesda how to make a a space game with 60fps and fidelity and ambitious. PS devs are wizards at optimization. Starfield should be 60fps. Native 4k is a waste of resources and 30fps is for peasants

— 🇨🇦 🏴‍☠️Hallowed Horizon 🏴‍☠️ 🇨🇦 No BS Gamer (@UFCxPlayStation) June 12, 2023

I thought it couldn’t get worse for Starfield.
I was wrong.

The game will run 30fps on Xbox Series X at 4K & 30fps at 1440p on Series S. There will be no 60fps option at all.

This is feeling like Redfall again. Except people LIKE Bethesda jank… for some reason. #XboxShowcase pic.twitter.com/iu3W89j1WA

— Words | Shadow Hearts (@TNEQL) June 12, 2023

Can someone explain to me why Starfield being 30fps on XSX is acceptable?

All I’m hearing is its “scale” without any elaboration

Does it have crazy draw distance?
Does it render multiple planets at once?
Are its barren planets CPU intensive?
Is the fidelity anything special? pic.twitter.com/jd64KW9uSm

— Magomed Eniebomedov (@its_eniebomedov) June 12, 2023

As for why Starfield will run at 30fps, Howard explains that it’s for the sake of consistency and ensuring the game can have these incredibly detailed open worlds to explore without sacrificing fidelity.

‘It’s 4K on the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it,’ Howards tells IGN.

‘Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency, where you’re not even thinking about it. And we don’t ever want to sacrifice that experience that makes our games feel really, really special.’

In a separate interview with Giant Bomb, Xbox boss Phil Spencer seems to suggest that Starfield could run at 60fps if they wanted it to, but it was a ‘creative decision’ to lock it to 30fps.

Xbox chief Phil Spencer on Starfield being 30fps on Xbox Series X/S. “It’s a creative choice. We obviously have games that are running at 4K/60 on the platform. It’s not a platform issue, it’s a creative decision.” /via GiantBomb Nite 3: https://t.co/Jnq4Lc7a8R pic.twitter.com/PgiylH7qjj

— Tom Warren (@tomwarren) June 12, 2023

At the very least, Spencer wants it known that it isn’t a hardware issue, reminding everyone that the Xbox Series X/S has other games it can run in 4K at 60fps.

Despite the backlash, there are just as many who frankly aren’t bothered by the decision and remain excited to play Starfield.

I don’t really mind Starfield being locked at 30fps. FPS isn’t really something that bothers me, 60 would be nice but it isn’t the be all end all.

— Cryptic (@Cryptic1515) June 12, 2023

People are complaining about Starfield being 30fps, but how many other games let you leave piles of sandwiches scattered around the world? Most games don’t even like remembering the body of the guy you killed ten seconds ago.

— Kirk McKeand @ Summer Game Fest (@MckKirk) June 12, 2023

Starfield looks like this and has an entire galaxy you can explore, people to meet, ships to buy, and some people are mad because it’s 30FPS 💀. #Xbox pic.twitter.com/xGozEnIJTQ

— Austin (@AustinPlanet) June 12, 2023

Not to mention, if Starfield does consistently run at 30fps, this actually makes it the most stable game Bethesda’s ever made. Something Matt Booty, head of Xbox Game Studios, also touched upon with Giant Bomb.

‘If it shipped today, it would have the fewest bugs a Bethesda game has ever shipped with,’ he brags. Given how buggy Bethesda games have usually been at launch, this isn’t exactly a high bar to meet and doesn’t mean Starfield will arrive completely bug free.

Starfield launches for Xbox Series X/S and PC on September 6.

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