Dragon’s Dogma 2 – exercise is good for you (Picture: Capcom)
Dragon’s Dogma 2 will not make fast travel easy, as the director suggests that games that rely on it too much are boring.
Open world games are all about exploration and yet in most of them, once you reach a certain point, you usually have so many fast travel options available to you that you rarely end up travelling by foot (or horse or whatever) anymore and just teleport yourself between specific points.
This is not something Dragon’s Dogma 2 director Hideaki Itsuno is keen on, and he’s made it clear that he’s trying to keep fast travel to an absolute minimum by ensuring that travelling normally is fun throughout the game.
‘Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun,’ he said.
Fast travel is possible in the Dragon’s Dogma games, but only by using items called Ferrystones to take you to specific points on the map. These are purposefully rare to find and expensive to buy.
Dragon’s Dogma 2 also adds the option to take an oxcart between two predetermined points, but even then you might end up being ambushed along the way.
‘We’ve put a lot of work into designing a game where you can stumble across someone and something will happen, so while it’s fine if it does have fast travel, we decided to design the kind of map where players will make the decision for themselves to travel by bike or on foot in order to enjoy the journey.’ he told IGN.
Fast travel is a balancing act, with some games, like Starfield, being criticised for allowing it from the start and ruining the sense of travel and exploration. On the other hand, games like Star Wars Jedi: Fallen Order have attracted criticism for not having fast travel at all and requiring too much laborious backtracking as a result.
Itsuno does admit that the concept in general is ‘convenient’ and ‘good’ but has described how he wants there ‘to be a cost to shortening a long distance.’
We’ll see how his approach works when the game is released on March 22 for Xbox Series X/S, PlayStation 5, and PC. And whether it’s popular enough to influence how other games approach the concept.
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