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Furiosa director George Miller disses Mad Max game – wants Hideo Kojima to make a new one-Adam Starkey-Entertainment – Metro
Mad Max creator George Miller is not a fan of the 2015 video game and he thinks Metal Gear creator Hideo Kojima could do better.
![Furiosa director George Miller disses Mad Max game – wants Hideo Kojima to make a new one-Adam Starkey-Entertainment – Metro](https://metro.co.uk/wp-content/uploads/2024/05/SEI_205883745-0df9.jpg?quality=90&strip=all&w=1024)
Mad Max is an overlooked gem (Avalanche Studios)
Mad Max director George Miller is not a fan of the 2015 video game and he thinks Metal Gear creator Hideo Kojima could do better.
As Mad Max: Fury Road prequel Furiosa hits cinemas this week, the film’s director has spoken about his dream collaboration for a game adaptation.
The last game (there’s really only been one other, for the NES) based on George Miller’s dystopian universe was 2015’s Mad Max from Avalanche Studios, which was a surprisingly decent attempt at adapting the IP into an open world game hinged on vehicular combat.
However, despite consulting on the game himself, Miller has now expressed disappointment with how the title turned out.
Speaking in a new interview, Miller highlighted how 2015’s Mad Max, intended to be released alongside Mad Max: Fury Road, ‘wasn’t as good as I wanted it to be’.
‘I’m one of those people that I’d rather not do something unless you can do it at the highest level, or at least try to make it a high level,’ he told GAMINGbible.
Avalanche Studios co-founder Christofer Sundberg, who left the studio back in 2019, has since taken umbrage with Miller’s comments and described them as ‘complete arrogance’.
‘This is complete nonsense and just shows complete arrogance,’ Sundberg wrote on Twitter. ‘They did everything they could to make this a complete linear game after having signed up with a developer of open world games.’
He added: ‘After the first year of development they realised that they had forced us to make a linear experience rather than the open world game we pitched. We threw away a year of work and got to hear that ‘players want autonomy in this day and age’. Well, no s***.’
In other posts, Sundberg cited the the game’s release date in September, the same day as Metal Gear Solid 5: The Phantom Pain, as the reason why it didn’t sell well.
‘As we were forced to release Mad Max on the same day as [Metal Gear Solid], they blamed us for the bad sales and cancelled a bunch of awesome DLC that was just sitting there waiting to be released,’ he added.
In what potentially added salt to the wound, Miller goes onto to name Hideo Kojima, the creator of Metal Gear, as someone he’d like to work with on a Mad Max game.
‘I’ve just been speaking to [Hideo] Kojima here who came all the way from Japan,’ Miller added. ‘If he would take it on, but he’s got so much fantastic stuff in his own head that I would never ask him. But if there’s someone like that who could take it on.’
Kojima currently has a stacked slate between his collaboration with Jordan Peele on OD, his mysterious Physint project, and Death Stranding 2: On The Beach – which stars Miller himself, in one of several celebrity cameos.
While it’s hard to see him squeezing in a Mad Max project between all that, Kojima clearly has affection for the director. In his own Twitter review of Furiosa, Kojima even called Miller ‘my God’ who ‘changed my way of life countless times’.
‘Ever since I saw the first film when I was 16-years-old, George Miller has saved me, encouraged me, and changed my way of life countless times,’ Kojima wrote on Twitter. ‘He is my God, and the *saga* that he tells is my bible.’
Hideo Kojima is a big Mad Max fan (Wiktor Szymanowicz/Anadolu via Getty Images)
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